Mar 31, 2018
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Tristana Deformem
At the moment she is a traveler
The real TristanaDeformem
Tristana Deformem
May 16, 2018

I am a roleplayer who loves fantasy. I have roleplayed on for a year or two, so I do have experience in roleplaying. My goal is to create relatable but unique stories about fantasy in general. I am a writer and a huge nerd. And I can't wait to get started! My character is Tristana Deformem.

All About Tristana Deformem

Name: Tristana Deformem
Age: 19
Gender: Female
Race: Human
Occupation: Traveler
Hair: Waist length, wavy, auburn colored hair.
Eyes: Chocolate Brown
Height: 5'5"
Body Type: Rectangular and muscular
Tatoo: None
Markings: She has a long ugly scar across her face from her forehead to her chin. And she has freckles.
Favorite Drink: Clean Water
Current Home: None
Birthplace: Unknown
Homeland: Bohoran Plains

Personality: Tristana is very childish at times. Not in the sense she is immature, but rather in the sense that she is amazed by even the simplest things. Even things like a plain of grass or a small forest will make her excited to see and explore it. Tristana is very excited about the world but that doesn't mean she is unaware of the dangers of the world. In fact she reminds herself daily that she will probably get killed. However that doesn't stop her from still being excited about everything.

Tristana has low self esteem. To the point where it is almost self hatred but not quite. You see, she doesn't hate herself but she has accepted that she is a monster. An ugly monster that nobody will love. This is due to her appearance and her uncle's treatment of her growing up. Still she persists on. Instead of beating herself up, she is determined to make up for these flaws. Tristana is easy to distract. She has a difficult time paying attention unless she is extremely passionate about it. Tristana would rather hide her real feelings about a person than say anything negative. With the exception of when somebody is asking for her advice. Even then she will put any negatives down gently as possible.

Tristana is poor at being social. She can talk with people but she is ignorant of social cues and polite manners. Mostly because she has never been taught many manners. Thinking up of small talk or conversation starters is a nightmare for her. But when discussion falls over something she likes, well she won't shut up. Tristana is a very determined person. Once she has her mind set, she will follow it until the end. Even if it means getting herself killed. When it comes to other people she can be a bit distrustful at first but she tries to be nice no matter what. However once she likes somebody she is incredibly loyal to them. Which leads to trouble when she has more than one friend.

Weaknesses: Terrible with sword fighting, archery, and almost every weapon but a bo staff. She has lack of confidence, social skills, her looks, and her inexperience with the world.

Tristana Deformem grew up in a tiny cabin. She has no idea who her parents really are but she does know she has a relative. Uncle Nevin, a tall man with blonde hair and green eyes with a bit of a beard. Nevin was considered handsome among many. He had an athletic body, a chiseled jaw, piercing eyes, and a dashing smile. He was known as the most handsome in his village in Corval Basin.

However Nevin returned to his cabin one day with a child. Many of the village women were frightened that he had a wife as a result but they never saw the child again or any sign of a wife so they assumed that he was just taking care of a child for a close friend or family member. However this wasn't exactly the case. The child that Nevin returned to the cabin with was Tristana. Tristana was a toddler at the time but she already had some hair. She had red hair, brown eyes, and looked rather healthy. She would have been considered average if it wasn't for the long hideous scar stretching from her forehead to her chin, her damaged white eye, and her freckles. Tristana was ugly to put it simply, but Nevin had to take her in.

So Nevin raised her, giving her the minimum of care needed. She learned the Adeluda Trade Language, reading (through books about language), how to function as a human, and who the deities of the realm are. Otherwise she knows nothing. She knows nothing of other species, cities, history, fighting, kings, queens, magic, or even basic things like what a sheep is. This is because she has been locked in a room in the cabin where there is only one window, a window that is sealed shut. If anybody came by the window, she was ordered to hide. Uncle Nevin himself was cold and distant to her, although he never hit her, Nevin was extremely unkind. He would call her monster, ugly, stupid, failure, scarface, dead-eye, and girl. When he called her Tristana, it meant he was in a good mood. She had two pairs of clothing which she washed everyday and was given two meals a day. She washed her clothing with the daily bucket of water she was given to wash all the clothes. Her life was rather dull after the age of fifteen.

After she turned fifteen, Nevin stopped teaching her anything. Instead he gave her a list of chores to do in her room, food, water (to drink), and supplies for chores. Her days started exactly the same everyday for the past three years. Wake up, wash self, get dressed, receive supplies and chores, eat food, drink water, do laundry, sweep floor of room, make the bed, clean dishes, look out the window, dust the window, clean up supplies, wait, receive food, eat food, sleep. Uncle Nevin never let her outside for fear of letting the world see her. She tried escaping several times but was punished for it. One time, when she was ten, she almost got out of the cabin but was caught. Uncle Nevin gave her water but no food for a week. After that she didn't bother trying to escape. Since she had a lot of free time, she did physical exercise. She would jump up and down, try to climb the walls, try to pick up her bed, try to pick up something less heavy than the bed, run in place, push herself off the ground over and over again, see how long she could stand with her hands, etc. Eventually this did lead to her building some strength.

One day her Uncle Nevin died. He had died from a drunken brawl with a woman. Nevin's last dying breaths were to let the monster out of the room. The woman was confused so she went to his cabin to see this monster. The woman managed to find the key and unlock Tristana's door. Inside Tristana was sitting down, waiting. Tristana was frightened and ran to the other side of the room. The woman, not knowing what to do simply left. Now Tristana was free. But she had no idea where to go or what to do. She only knew what Nevin had told her, which was that she was a monster and the world would want to kill her/rip her insides out/burn her/other stuff. From what she has been told, the world is nothing but darkness, evil, and cruelty. She believed him but at the same time, surely the world was not only that? Just evil and nothing more? Could the world simply be summed up in being only bad? Was it really as simple as that?

Tristana got her stuff from taking it from Uncle Nevin's cabin. Then she met a kind traveler who taught her a bit about magic and herbs before leaving her. The traveler was kind but was distant because of Tristana's appearance. So Tristana started using her robe hood to hide her face. She simply wants to learn about the world that she had been locked away from her whole life.

Mind Rot
This spell confuses and dulls the mind, causing the target to be unaware of their surroundings.
Invoke Water Elemental
A random water elemental is summoned from another plane, which serves the caster for a short period of time.
Burr Berry
A poisonous berry native to Feeorin Forest, these fruits are highly lethal upon ingestion. As such, they rarely appear outside said forest.
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Beetle Horn Tonfas
Crafted from hard beetle horns, these tonfas are well balanced and ready to fight.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
Stinger Rapier
A finely crafted rapier created from a Wasp's stinger. Very strong in its durability thanks to some added magic, the rapier never needs to be sharpened and it will actually repair itself if broken, though it takes some time to do so.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
Corrina's Sash
Corrina was a Celestial of few words. She was one of the basic structures in the creation of the world. She represented peace among her father and siblings. The world was her mother but the world was silent. When her siblings and father fought she would wrap her celestial sash around them and let clarity and peace come to them. This sash was one of legend and it stretched far across the skies engulfing the world. However, when the Celestials disappeared from the world the sash fell from the skies and was cut up for people. This sash when placed around people can make their anger dwindle and they can talk with a certain clarity. It also can heal those in its loving embrace.
Noble Sacrifice
This spell allows the caster to heal their target at the cost of the user’s own lifeforce.
Flame Strike
This spell allows the caster to direct a blast of fire at a target.
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
A common gem that can be used to craft other things.
Sky Shards
Shards broken from the void pocket's glamour, has many uses some of them still being found out.
This is an event synth for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
Children's Toy
A children's toy that comes in many cute and fun forms, intended for all ages.
Chain Lightning
Several bolts of lightning shoot down from the sky to strike one or more targets.
A golden drop of sunlight.
Galvanic Weaving
This spell allows the caster to manipulate small amounts of electricity and lightning with their mind.
Ice Breath
The caster exhales a blast of ice, chilling and damaging a target.
Wayfinder's Widget
This curious, tablet-shaped device projects a map of where you have been on its surface, but only for one floor. An excellent tool for the intrepid explorer and daring dungeon delver, as its illuminated surface and sleek design make it markedly superior to any magic map.
This item is an event prize for Shiloh and Angela’s 2018 Deity Event: Lunacy of the Deep
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
Insect Chitin
A chunk of chitin from a large insect, perfect for crafting various kinds of armor and weapons. Strong a durable, weaker in strength to high grade but somewhat easier to work with.
This is an event synth for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
Tonic of Resistance: Wind
When consumed, this unique brew temporarily increased the users resistance against the element of wind.
Tonic of Resistance: Ice
When consumed, this unique brew temporarily increased the user’s resistance against the element of ice.
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
This spell creates a destructive explosion at a location of the caster's choosing, sometimes even catching the caster in the blast radius.
This spell allows the caster to change their physical appearance.
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
This spell poisons a single target, draining their strength and stamina until the target is cured or the spell's effects wear off.
Song Bird
A small animal with wings, capable of flight. Many species of birds are known for their melodious songs.
A small rodent with a fluffy tail and an affinity for hiding nuts. Also very distracting to dogs.
These small animals have long ears and powerful hind legs. Isn't it cute?
This large rodent is often considered a pest, but those who keep them as pets say they're friendly, and can be trained.
Golden Seashell
A rare shell with a deep aureate color. These specimens are prized by collectors and jewelers worldwide.
This is an event synth for Angela Rose and Shiloh's 2018 event Lunacy of the Deep.
Minor Levitation
A spell that allows for the caster’s body to be raised off the ground for a brief amount of time.
Water Meld
The caster melds with water, keeping them hidden, or protected from water-based attacks.
Magic Unlock
This spell unlocks most locked doors or chests via magickal means.
Greater Rejuvenation Potion
When consumed, this potion restores the users health by a large amount.
Greater Mana Potion
When consumed, this potion restores the users spell points by a large amount.
Basic Rejuvenation Potion
When consumed, this potion restores the users health by a small amount.
Basic Mana Potion
When consumed, this potion restores the users spell points by a small amount.
Ice Weaving
This spell allows the caster to manipulate small amounts of snow and ice with their mind.
This spell removes all simple curses, diseases, and other temporary status inflictions.
Dryad Bark
A rare form of bark that forest nymphs shed in secret groves during the first days of Venti every year. The bark looks remarkably like skin, and has a strong, earthy scent capable of overwhelming more sensitive noses.
Shard of Untainted Dreams
A glasslike shard, blue colors running around the edges of it. It posses strange yet wondrous power.
Nightmare Fuel
A bit of darkness to fan the fire of your darkest dreams.
Houseware Tools
Includes the common items you would need for housework like pots, pans, brooms, mops, culinary, etc.
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
Multiple targets are afforded supernatural protection against magickal and physical attacks.
Spectral Blades
This spell summons several small, ethereal daggers that fly at a target.
A creature of immense power, sometimes looked to as if it's a god. They fly the skies not really fearing much.
-has one breath weapon of the character's choice
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
A soft stone consisting of talc. Often used for crafts.
Spectral Arrow
The caster summons a magical arrow that needs no bow to pierce a target.
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
Causes the victim to become physically weakened.
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
Increases the physical strength of the user for a short time.
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
The result when lightning strikes sand.
Earth Weaving
This spell allows the caster to manipulate small amounts of earth with their mind.
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
A piece of lather. Maybe it can be used for something?
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
Wind Weaving
This spell allows the caster to manipulate small amounts of air with their mind.
Greater Heal
An advanced healing spell capable of sealing all but the most grievous of wounds.
Ice Strike
This spell allows the caster to direct a blast of cold energy at a target.
Conjure Food
The caster creates a small amount of food, enough for a single meal.
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
Lesser Agility
This spell grants the ability to move at heightened speeds.
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
A purple gemstone commonly used in jewelry and other projects.
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
Rainbow Phoenix
Representing life's miracle at work. This gorgeous survivor of time glows brilliant colors across it's majestic feathers.
Event prize for Adraejen and Angela’s 2018 God Event Miracle Magic.
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
Diamond Unicorn
A statuette of a unicorn made of magical diamond. When a special word is spoken, the statuette disappears in a puff of glittery smoke and becomes alive and full sized.
Event prize for Adraejen and Angela’s 2018 God Event Miracle Magic.
A basic shelter, consisting of a large sheet of fabric of animal skin, placed over a frame. A tent provides basic protection from the elements while away from home.
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Reappearing Flowers
And Flowers for the lady in row 2! Hope you aren't allergic!
Event Ingredient for Adraejen and Angela’s 2018 God Event Miracle Magic.
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Animate Object
This spell allows the caster to make an object come to life for a short period of time.
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
Water Weaving
This spell allows the caster to manipulate small amounts of water with their mind.
Mud Ball
The caster summons a ball of earth and hurls it at their target.
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Frost Ball
The caster summons a ball of ice and hurls it at their target.
Lightning Strike
This spell allows the caster to summon a single bolt of lightning and hurl it at a target.
Concussive Blast
The caster hurls a strong gust of wind at a target that is capable of inflicting blunt damage and disorienting opponents.
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
Air Meld
The caster melds with the air around them keeping them hidden, or protected, from air-based attacks.
Stone Wall
This spell creates a sturdy stone wall, which can act as a barrier between the caster and an incoming attack.
Fire Ball
The caster summons a ball of fire and hurls it at their target.
A little belt pouch for one to put their coins or jewelry into.
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
Alchemy Kit
This kit contains all of the tools an alchemist might need, including vials, a mortar and pestle, and a calcinator. May also include an alembic.
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Used to sharpen objects.
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
A simple block of wood. Maybe it can be used for something?
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
Basic Medical Kit
A top quality resource for any healer, this basic medical kit requires anything you might need to apply first aid in the field.Some models also have surgical implements, making them a fine investment for any doctor.
Magic wands are used by magi, healers and other magic users. They also come in a variety of materials, such as wood, metal, crystal, or other, stranger things.
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
A basic light source, a torch is usually a stick with a combustible material at one end, which is then set ablaze.
Used to start a fire. A must have for every adventurer!
Tailoring Kit
A small box with needles and spools of thread, used for sewing.
These light shoes are delicate, easy to put on.
This spell gives the caster supernatural protection against magickal and physical attacks.
Joss Sticks
When burned, these sticks give off fragrant smoke.
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
A basic healing spell that will restore an injured person's health.
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
Common Robes
Simple, loose-fitting garments made from ordinary material, these plain robes are suitable for general, everyday wear.
A container typically used to hold drinking water.
Bo Staff
A simple wooden staff, intended for martial combat.
A thick, woolen blanket, perfect for keeping a person warm.
A useful substance from the jungles of Laeto. Used to waterproof whips, armor, and other useful things. Can be put in the ears to cancel out noise, but it won't have any effect on Psionic spells, we're afraid.
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.

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