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Olvar Tyresus
Wandering Shifter
The real BadMoonRising
Jan 27, 1998

*throws a handful of palpable anxiety into the air like confetti*

Was on and off DL for years. Happy to plot. :)

All About Olvar Tyresus

Olvar Tyresus

Lupundra [more detail below]

Basic Appearance
5'6", stocky build
Short, mouse brown hair
Hazel eyes
Usually wearing a dirty leather overcoat

Stubborn, self-serving, proud

X'yros (443)
Count Simon de Montefort (loosely allied) (1185)



Caracticus- A simple shortsword, worn at the hip
Caradoc- A scramasax long knife, worn at the small of his back

Distinguishing Marks
Right Side- Two puncture scars from a crossbow bolt; triangular scar over the ribs
Left Outer Ankle- Mild burn scar (appears as a patch of white fur in wolf form)
Face- Thin, horizontal scar down the left side of his nose and under his eye
Left Ear- Mild nick, midway up cartilage (helix)
Back- A rough-edged triangular scar centered on the right shoulder blade

Olvar was raised on a small farm outside of Mooncrest, in the DaeLuin countryside with little exposure to magic. His father was a man of honest work, warning away any travelers who may have held an unnatural spark; his mother was a gentler, quieter sort, content with their quiet life. Olvar and his siblings–two brothers and a sister–were in charge of caring for the livestock and tending the grounds.

At a young age, his mother fell ill, leaving a heavier work load to fall upon the shoulders of his older sister. Her chores were more or less given to his older brother, sparing Olvar and the youngest child from extra work. After only a few months, his mother passed, but his father was quick to remarry, despite his children's distaste for the woman. Their instincts were correct to be distrustful, and after only a few years, the woman was discovered to be a witch, controlling their father's mind. It was Olvar's older brother who acted first, attacking the deceitful manipulator with his siblings at his side. The resulting conflict killed his father and his older brother, and the witch's dying moments were used to curse the three remaining siblings.

Naturally, the surrounding families found out when the head of the house was found scorched almost beyond recognition. While supportive at first, the first new moon after the incident revealed three newly-made lycans, and Olvar's sister was killed by the son of a neighboring farmer. The two remaining brothers were forced to flee, and they struggled through the wilderness until they finally arrived in Minoc, a city living under the thumb of pirates and thieves.

The pair scraped along as beggars for a few months, barely surviving the nights until a pirate crew offered them work. While Olvar's brother accepted, Olvar himself refused to leave the mainland for a life keeping the decks clean. After a bitter farewell, the two parted ways, and the last remaining son of a dead farmer was left alone.

Thievery kept him fed, trickery kept him alive, and luck kept him more or less in one piece. When the monotony of the city grew to be too much, he took to the road, using the reputation his curse had built in Minoc to make a living for himself. Unfortunately, news of the rogue lycan drew adversary as well as fear, and some who knew of him had a small bounty put on his head.

Years after the slaughter of his family, Olvar had taken to wandering DaeLuin, avoiding the south and doing his best to embrace the curse that ruined his life. Under the dark blanket of a new moon, one of his beastly raids turned sour when the farmland was rescued by an armored noble from an allied banner. Count Simon de Montefort pitied Olvar once the sun rose however, and rather than kill him, the paladin took the shifter on as a squire, attempting to teach honor and honesty to the lycan criminal. Olvar, being as headstrong as he is, offered to be nothing short of stubbornly uncooperative under Simon's supervision and saintly patience.

It was only a year later that his life received yet another unexpected twist. What had appeared to be a simple puddle in every way had concealed a portal of sorts. Upon stepping into the seemingly harmless little pool, Olvar dropped through the thin sheet of water, falling through foggy open air before plunging unceremoniously into a lake. The lycan resurfaced in a sputtering mess of curses and clumsy, panicked swimming. Though dazed and confused, he made it to shore, soaked to the bone and furious that somehow, despite his best efforts, magic had thrown his life into chaos once again. But this may have been a blessing in disguise. Without Simon to rein him in, Olvar was once again free to live the life he had been pulled from.

Generally speaking, lupundra are a type of werewolf. They can come with a variety of sizes, colors, and temperaments. Appearance in "bestial form" is more or less dependent on appearance in "human form". Brown hair translates to brown fur, short and stocky to low and strong, and so on. They are canine in appearance, and are able to stand on their hind legs to walk like a man over short distances–this is a slower, clumsier motion however, and four legs is preferred. Their size alone can make them quite daunting in a battle, though few ever get to be near civilized areas since many will try to keep their powers isolated or controlled. Others, however, have been seen using their abilities to take power over small, undeveloped towns by way of scaring the population into obedience.

Some werewolves can control when they change, others change during a full moon. Lupundra do neither. Instead, they are forced into changing every new moon. Those attempting to keep themselves contained often keep track of when these nights are coming, and will bring themselves as far from populated areas as possible before the change occurs. Others simply stay away from civilization for the entirety of their lives, and others still look forward to such nights.

Many old legends say that the only way to kill a werewolf is by using silver. This is true for the lupundra, but only if the silver comes in contact with the heart. There are several other 'pressures points' that can have a variety of effects on the lupundra (temporary paralysis, mild stunning, instant loss of consciousness, etc.). Most memories of the "rampage" are forgotten, or pushed to the back of the lupundra's mind once they return to a human state. With practice, these memories can be reached with minimal effort. The same is true of a lupundra recalling human memories, though this is usually more difficult due to communication barriers between the bestial and human mindsets.

If there are any questions regarding the lupundra, feel free to ask.

Galgazian is the language of the lupundra, sometimes called "Wolf-speak", and the only tongue spoken by Olvar in his lupundra form.
Translations will be added to the list below as they appear in threads.

Dasta gren -The 'r' is rolled, but it is otherwise pronounced as it appears. Translates to "Found you".

Balta me’ hemno -The word me' is pronounced as "may", but it is otherwise said as it appears. Translates to
"Fool of a (hu)man".

Os doma gren -The 'r' is rolled, but it is otherwise pronounced as it appears. Translates to "I smell you".

Nebro tal -Pronounced as it appears. Translates to "Dead Sky", referring to any night sky with a new moon.

Broska/dechis/hasvath -Pronounced "broh-skuh/dek-hees/haz-vath". Translates to various curses.

Gren kat’tis? -The 'r' is rolled, and the second word is pronounced 'cot-tees'. Translates roughly to "Who are you?"

Unva’tales -Pronounced 'oon-vah tah-less'. Translates roughly to "shape-changer (shapeshifter)"

Nebros gren votal -Both 'r's are rolled, and the third word is pronounced 'voh-tawl'. Translates roughly to "Tonight you die".

Gren karakos -The 'r' is rolled, and the second word is pronounced 'kar-ahh-kose'. Translates roughly to "You disgust me".

Olvar (Lupundra)
When the night of a new moon comes, Olvar will have quite a few very big changes in physical form.
His lupundra form is as follows:

All fours:
Height- 5 ft. at the shoulder
Length- 7 ft. 4 in. (nose to tail tip)
Paw size- 7 in. wide, 8in. long
Weight- 368 lbs.
Fur- Mouse brown
Eyes- Golden

Hind legs:
7 ft. 2 in. (to top of head)

His personality changes only in intensity. He won't hesitate to leap into the thick of conflict, despite odds being against him.
Overall, he is faster, stronger, and much more aggressive.

A simple block of wood. Maybe it can be used for something?
A single-edged weapon, light enough to be wielded with one hand. Most falchions also feature a slightly curved blade.
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Simple, sturdy footwear, usually made of leather.
Plate Pauldrons
Pauldrons formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
Plate Helm
Thin metal plates form a helmet to protect the head, though it limits the field of vision.
A piece of lather. Maybe it can be used for something?
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Leather Pauldrons
Pauldrons made of cured leather, with spiked decor.
Leather Leggings
Leg armor made of leather, it offers protection without limiting mobility.
Plate Vambraces
Thin sheets of metal formed into armor to protect the arms.
Leather Gorget
Protection for the neck area made of leather.
Leather Cuirass
Chest armor made of cured leather.
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
Mythic Polymorph
This spell allows the caster to take on the form of mythical or hybrid creatures, regardless of size.
A basic healing spell that will restore an injured person's health.
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
Increases the physical strength of the user for a short time.
This spell allows the caster to take on the form of any naturally occurring animal, regardless of size.
A simple sword of steel construction. Serviceable, if not exceptional.
A heavy outer garment, this overcoat offers excellent protection from the elements.
Thieves' Tools
A set of lock-picking tools, essential for any thief.
Lesser Agility
This spell grants the ability to move at heightened speeds.
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.

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