All About Albrecht Krieger
Character Name: Albrecht Krieger
Name Meaning: Adel/Al="Noble" Brecht="Bright" Krieger="Warrior"
Weight: 154 lbs.
Hair: Dark Brown
Build: Lean and Athletic
Weapon of Choice: Longsword, Poleaxe, Rondel
Armor of Choice: Gambeson (Civilian), Plate Harness (Battle)
Albrecht is known for his narrow feature, creating the look of one not prone to intimidation. But beneath the surface he is wiry and athletic, honed to by years of combat training for efficient precision. All of this is carried by a poorly hidden grace
His fashion shares the precision of his combat style. He keeps himself clean shaven with his medium length hair pulled into a short tail. His clothes are always clean and perfectly tailored, fitting snuggly to follow his movements. He is always armed, generally with his longsword and his dagger.
For the most part, Albrecht comes across as a gentle soul, slow to anger and an easy temperament. However, when violence becomes necessary his demeanor shifts drastically: Krieger takes on a near single minded intensity. His world becomes himself, his sword and his enemy and gods save you if you interfere.
He is unusually familiar with noble etiquette, allowing him to maneuver around the pitfalls of court intrigue. While he asserts that this is only to allow him to deal with potential employers, some cannot help but wonder…
Albrecht's morality can sometimes be difficult to pin down. For the most part, though, it can be summed up as in two ways: degree and necessity. This means he tends to guage right and wrong by whether something needs to be done and how much damage is causes.
Albrecht was born the bastard son of a powerful crimelord in the Egjoran underworld and from an early age he was resistant to his heritage. This led to a number of altercations with his half-brother and his friends. However, though often outnumbered and outsized by his peers, he proved adept at fighting, coming out victorious more often than not. His father had him tutored in dozens of martial arts and by his twenty-third birthday, he had become the organizations top enforcers and assassins.
During his time with the family, he grew close to his half-sister, Ingrid. Being closer in age meant that they had more in common than with the eldest sibling. Many expected the trio to share control of the family, though secretly, Albrecht expected to save his sister from the life.
Several years ago, everything changed. His father gave him an order to kill a watch commander and his family. Albrecht objected and the disagreement went from heated to violent as the enforcer put his dagger through his father's chest. Things escalated as Albrecht was forced to fight his way through the family home. His blade eventually turned against his sister leaving her maimed before her magic forced him to flee.
He traveled north to Adeluna, becoming a mercenary though he follows his own moral code.
Longsword: A light-weight two-handed sword optimized for thrusting through light armor. Both of its edges are also razor sharp. Exceptionally nimble but not reliable against armor.(Sub:Bastard Sword.)
Rondel: A simple, edgeless dagger with a needle sharp point. Can easily slip through the gaps in plate armor.
Bill-Spear: A lightweight polearm with a hooked blade. The hook can be used to catch and trip enemies while a long tip can be thrust into the gaps of armor.
Throwing Knives: A half-dozen small knives weighted for throwing. Designed as a counter for mages, they were inspired by the Samurai weapon known as the shuriken. Normally stapped to the Albrecht's right thigh.
Padded Jack & Leggings: Basic, lightweight armor made of quilted linen. Designed to be worn in lieu of plate harness as common attire. It has no weak points. (Sub-Leather Armor)
Turnshoes: A pair of simple leather shoes fashioned so the stitching is on the inside. They are thin and flexible, providing little protection.
Gloves: A simple pair of leather gloves worn to protect the hands.
Wool Cloak: A simple cloak that falls to Albrecht's knees. It has an asymmetric design, buttoning over the right shoulder and allowing one arm to easily slip free. It is dyed gray with a red-brown liner. Often worn with an independent hood.
Leather Belt: A belt designed to carry weapons, it is bound around the waist and generally holds a sword over the left hip and a dagger against the back.
Arming Garments: Attire specifically designed to be worn under full harness. A padded arming jacket is covered in numerous arming points to tie off pieces of the full harness. A pair of close fitting leggings prevent bunching.
Kettle Hat: A simple iron helmet with a wide brim. Its open face design sacrifices protection for visiblity. It is held by a leather strap that slips under the chin. It has a black finish.
Pauldrons: A pair of symmetric pauldrons that cover the shoulders, upper arms, neck and upper torso. They are rather stylized, with a wing-like design at the back. The steel has a black finish.
Steel Vambraces: A pair of assemblages designed to fit the wearer's arms from the wrists to just below the shoulders. They are complemented by a pair of highly articulated steel gauntlets. The entire assembly is jet black with brass edgework.
Cuisses: A pair of steel tubs that hug the thighs, they are tied to the waist of an arming doublet. Attached poleyns protect the knees and overlap with the greaves. They armor rises over the hip but provides no real protection to the groin. The steel is finished black with brass edging on the poleyn.
Sabatons: A set of foot protectors tied to the wearer's shoes and come to a slight point. They are worn with a pair of tight fitting, contoured greaves. Both pieces have a black finish.
Waterskin: A sack full of clean, fresh water.
Tinderbox: A case containing flint, fire striker and combustible wadding.
Grooming Kit: An expensive looking collection of hygiene items. Contains a number of scented soaps as well as a folding razor with a gilded handle.
Whetstone: An abrasive stone used to sharpen and hone a swords edge. Sees almost religious use.
Linseed Oil: Step two in his regular gear maintenance. Flax seed oil repels moisture, preventing rust. (Sub:Beeswax.)
Krieger Fechtbuch: A handwritten manual on Albrecht's martial art style. Also contains musings on the fighting styles of those he has encountered. Journal+Quill and Ink
Tarot Deck: A pack of cards for playing games. The intricate paterns on each face suggests that they are worth a small fortune.
Magic Null: Albrecht is completely incapable of using magic; while not wholy understood, the reason is generally assumed to be tied to his body's unnatural tendancy to "break down" magic. This also means that persistent magic cast on him tend to fail prematurely. Even magical objects in his possession lose their potency.(Sub-Dispel)
Mental Safeguard: Believed to be tied to his previously mentioned condition, attempts to attack his mind are generally fruitless. (Sub-Mind Tower)