Monoch


Joined:
Jan 14, 2018
RP Posts:
6
Total Posts:
7
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5303
RP Word Avg:
883
Longest Post:
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0

Name:
Monoch
Age:
41
Race:
Ghost
Gender:
Female
Class:
Vengeful Spirit
Alignment:
LE
Silver:
294
Gold:
0
The real Monoch
Name:
Wilfre
Gender:
Unspecified
Country:
Unspecified
Birthday:
Aug 14, 2000

I do art and play Pokemon. 3DS Friend Code is 4785-5917-1961, Skype name is Wilfre1773. Feel free to stop by.

All About Monoch

Character Name: Monoch

Age: 41 (lived for 28 years)

Height: 5'6" ft / 1.7 m

Weight: 3.2 oz / 90 g

Gender: Female

Race: Ghost

Appearance: Monoch has the appearance of a middle-aged woman with short black hair, pale white skin, and baleful gray eyes. Those eyes are small and narrow, framed by thick eyebrows. Her large nose is crooked, having been broken in the past. She has a silvery, ragged line across her neck. Her outfit consists of a tattered gray nightgown with a lighter cloak thrown over her shoulders. When in the dark, she appears to be a normal human woman… Until she smiles. No human would smile like that. When exposed to bright lights, however, she appears as no more than a chill in the air, a shimmer of mist; diffuse.

Magical Talents: As a being of pure spirit, Monoch is a competent caster, and is able to bend the magical energies of Revaliir to her will, violently lashing out at her aggressors using a variety of dirty tricks. On top of her control over magic comes her abilities as a spirit: invisibility, intangibility, and flight, among other things. She always carries a bloodied knife that may be a hint at her past…

Using magic costs Monoch her very essence, and if she overtaxes herself, she will risk dissolution. Monoch, when weakened, appears as a mere puff of smoke in the air.

Personality: Monoch is a mixed bag of many contrasting traits. She can be friendly yet standoffish, expressive yet repressed, and passive despite her extremely aggressive nature. To most humans and other similar creatures, she leans towards a modest, apathetic friendliness. She puts up a strong front and mostly isolates herself from others. There are rare occasions in which she'll see much of her old self in another, and will become obsessed with protecting them from the same fate she suffered; she sees herself as a surrogate mother to the defeated.

Monoch is a being of very few words, and whether or not it is due to an inability to communicate has yet to be seen. She uses short and choppy sentences, and rarely ever uses more than one word at a time to express something. Her voice is cold and shallow, whispers from beyond the grave.

Monoch has dedicated her afterlife for the pursuit of revenge at any cost, and the subjugation of her killer. Ruthless and ambitious, Monoch exists as a sentient curse.

Despite her apathetic existence, Monoch still remains ever-chained to her desire to avenge herself. When roused, Monoch can be a cruel, callous and sadistic being. She is defined solely by her need to enact her revenge and sew chaos for her own satisfaction. She is obsessed with destroying her killer's life, aiming to destroy those important to them in order to see them wither.

History: Monoch began her life in poverty, in the city of Millingen. Her parents died when she was very young, and she lived cold and hungry throughout her childhood. She lived in the alleyways forgotten by the city, and fed on their scraps. She was stolen from, assaulted, taken advantage of, but she survived. When she came of a certain age, she became a lowly and humble servant, quietly avoiding prying eyes and serving loyally. Before long, she was attacked by a nobleman, and it did not take long for his fiancee, Rosemary Antioch, to discover the affair. He claimed that Monoch was the one who coerced him, and Monoch pleaded her innocence. The noblewoman scorned her, and that night, Monoch's throat was cut in her sleep.

Her body was lowered into the ground, but her spirit rose higher than ever. She was twenty-eight years old.

Monoch spent the first months of her death existing as something akin to a curse, a mindless phantom of pure hatred, killing anyone who wandered into the room she haunted - the very one she died in. Even if it were only for a second, she would pursue the trespasser to the ends of the world, killing them and everyone that had come in contact with them. It was through this method that her curse could propagate and spread like an epidemic. This, of course, garnered the attention of mediums and exorcists. It wouldn’t be long before Monoch was captured and sealed, putting her to the mercy of the priests of the land. Her spirit was sealed within a faraway holy shrine, and with no way to break her spiritual shackles, it is within this shrine she remained for many years.

With time, the seal weakened. With time, the shrine was forgotten by its caretakers. With time, the vengeful spirit calmed.

Ever since her release by Conroy Rannalon, her mind is sharper now than it was when she was alive, and she will hunt her killer down in her never-ending quest for revenge. She is his devoted guardian, and will protect him from harm to the best of her ability.
Corpse Skin
Channelling dark energy, the caster causes a target's skin to rot and decay.
1
Curse
This spell supernaturally weakens the target's strength, dexterity, and magickal ability.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Pain Spike
This spell injects a surge of pain within a target which deals mental damage
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Poison
This spell poisons a single target, draining their strength and stamina until the target is cured or the spell's effects wear off.
1
Strangle
Ethereal tendrils reach out and strangle the target, preventing them from speaking, and, in time, suffocating them.
1
Taint Weapon
The caster imbues a weapon with dark energy, allowing it to deal unholy damage for a short time.
1
Weaken
Causes the victim to become physically weakened.
1
Minor Levitation
A spell that allows for the caster’s body to be raised off the ground for a brief amount of time.
1
Invisibility
This spell allows the caster to disappear from sight.
1
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
2
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
2
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Teleport
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
1
Fulgurite
The result when lightning strikes sand.
4
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
3
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1
Magic Unlock
This spell unlocks most locked doors or chests via magickal means.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
2
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
3

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