Jul 18, 2018
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Ed Ward
Fairly Useless
The real Goggle
Goggle Sama
United States

Been a while since I've updated this.
Well. I've been RPing on online forums for around 14 years now and I love it.
I have fun creating plots that reach out through more than just a single thread.
I love making silly characters, or broken characters.
Shoot, if you have any questions, just ask me.

My alternate accounts include:
Hefeydd, a fairy, First Night of the Unseelie Court.
Shyrus, an ice dragon with an attitude.
Derek, a mercenary in the Crimson King mercenary company (comes with mercenary company)
Puppeteer, the latest addition to my collection he is a possessed doll.

All About Ed Ward


Character Name: (Captain) Ed Ward
Age: 28
Height: A solid six feet (1.8 meters!)
Weight: 180lbs (81.6kgs! I don't know why I do this)
Gender: Male
Race: Human
Hair: Ed keeps his had shaved nice and clean, along with a well maintained red beard.
Eyes: A clear, sky blue
Skintone: White, tanned from being in the sun
Build: Lean
Weapons of Choice: Ed doesn't work well with weapons. He keeps throwing knives and knuckle dusters handy, but other than that he will take whatever is close by if needed.
Armour of choice: He never wears armor, just a trusty overcoat.
Magical Abilities: He has a small amount of magical ability, which he uses to enhance his body. Increasing agility, strength, heightening the senses and using a little telekinesis too.
Special Techniques:The old run and hide, when he can't talk his way out of things.
Backstory: Ed's story really starts at twelve years old, when he was forced into enlisting in the Air Force. His own father was proud to serve on an airship as an engineer, having neither the ambition or the magical capabilities to rise into a position of rank. He loved what he did and visited his wife and son whenever he was able, though, sending them his pay so they could survive while he was away. From the age of six until he enlisted Ed spent most of his time on the streets, running with the children who lived there. He learned a lot about picking pockets, breaking and entering, running cons and gambling. He got into trouble regulalry with the local guards which caused his mother no end of despair. After one particularly troublesome incident involving a minor noble and a petticoat, timed incorrectly so that Ed's father was in town at the time, saw Ed being dragged to a recruiter. From there, the rest become history.

The standard contract when signing up was four years, long enough to straighten out the youngster and put him back on track. After testing, which discovered he had some potential with fire magic, he was snatched up by the air force and sent to an academy to develop him. Ed spent the next four years ignoring classes, clambering over airships to learn about their inner workings and pretty much just goofing off the real work and lessons to set up gambling rings and run contraband to sell to the others recruits. He never lived up to his magical potential because he spent so little time in class, but he did develop the skills he relies on now. On his sixteenth birthday, having served his four years, he walked out of that life. Unfortunately he hadn't read the fine print, stating his four years were to start after his education was complete. Oh well!

Free at last, with very few skills that could be put to much use and a small bounty on his head for desertion, Ed had little in the way of prospects. He found himself falling in with a mercenary company, in particular an aerial corps. There was where he met the eccentric Captain Stone, a strategic genius who was tolerated by the other captains because of her record, despite the amount she drank. She saw something in Ed, taking him under her wing. Until he was 21 he spent his time working in all positions aboard the Zephyr. There was plenty of action, adventure. He really grew, becoming more confident but also began drinking a lot. Captain Stone became his role model.

Soon after Ed turned 21 Captain Stone decided it was time for her to part company with the mercenary company. Taking along all the crew who were willing, she fled with a large sum from the company's purse. After that they took to a life of piracy in the skies. By then Ed was treasurer aboard the ship, though Stone treated him like her second in command. He was the only one willing to drink with her every night, after all!

Then one day Stone disappeared. There was a small debate about who should take over her position, ending with a serious amount of bribery and unlikely promises from Ed who was then elected. That was during Ed's 25th year. After that the fate of the Zephyr slowly went downhill. Ed's crazy schemes, drinking and lechery drove the crew mad, leading them to mutiny. On one particularly crazy night in Adeluna the crew abandoned Ed, leaving him behind with nothing but a note.

Relations: While Ed doesn't have family members, he does have a slowly growing crew.

Character Name: Peabody
Age: 48
Height: 5' 9"
Weight: 190 lbs
Gender: Male
Race: Human
Hair: Salt and pepper short cropped hair and a small, stiff mustache
Eyes: Steel grey
Skintone: White
Build: Average height, wide shoulders and muscular
Weapons of Choice: Peabody is a fair hand with most weapons, though he is especially skilled with a rapier.
Armour of choice: No armor, at sea it could weigh you down if you go over the side.
Magical Abilities: Absolutely none
Backstory: Peabody was the son of a butler, growing up in the servants quarters of the manor of a prestigious noble family. He always watched as the upper class children laughed and played, learned their lessons and had everything given to them. He also saw the lower class children outside of the manor enjoying their lives, perhaps laughing and playing even harder than those who were better off. Peabody, however, was raised to replace his father. Some bad decisions on their Noble employer's part, however, saw disaster strike. Peabody's father was struck down in a raid on the home and Peabody found himself on the streets at the age of 10.
Wandering the streets he stumbled across a recruiter signing people up. Traumatized, but realising that a life on the streets might end up being fatal for him, a young Peabody signed up then and there, lying about his age so he could.

With no home to return to and a lot of repressed anger at what had happened to his life, Peabody channeled this to help him over the following years. He started out on a small ship and worked his way up, transferring as word of his heroic deeds and exploits reached the ears of those higher up. In his thirty year naval career he spent time learning many different skills, from basic ship work, to battlefield medicine, even some special operations for some years as a marine. He was well respected, even by the officers who were born into noble families and had their commissions bought for them. Peabody, his record impeccable and undeniable was eventually promoted. From there he won the respect of his peers time and again, throwing himself into danger and coming out the other side. He was offered ships of his own on numerous occasions, turning them down each time. Despite everything, he remembered how his father had served that noble faithfully.

After thirty years he felt his time was up, wishing to retire to a life of peace and relaxation. Two years in and he realised he had made a huge mistake, feeling the call to action and adventure every day. A fateful encounter saw him meeting Ed Ward, and there a bond was formed. He signed on with Ed as his manservant, still happy to be behind the man in power, guiding and aiding as needed.

Character Name: Twinkle
Height: 4' 8"
Gender: Female?
Race: Stone Construct
Hair: None
Eyes: Glowing green emeralds
Skintone: Black opal with faint veins of green and blue
Build: Small and slender
Weapons of Choice: No weapons
Armour of choice: Her own stone skin.
Magical Abilities: She is a talented, if weak, water and wind mage.
Special Techniques: Learning from her years at the side of her previous master she learned a lot about constructing magical items and enchantments.

Character Name: Celery
Age: 21
Gender: Male
Race: Aquatic Kobold
Hair: None
Weapons of Choice: Trident
Armour of choice: Natural scales
Magical Abilities: None
Special Techniques: He can breathe underwater

Character Name: Fieri
Gender: Female
Race: Dryad
Weapons of Choice: Bow
Armour of choice: Leather armor
Magical Abilities:
Special Techniques:


Stubble, the black cat. Because it is unlucky to sail without a cat. Twinkle tends to carry him around, petting and loving on the spoiled cat.
Horse Drawn Carriage. Requisitioned from a caravan while on a fast paced journey, Twinkle named the horses Clip and Clop. The black carriage was quickly redecorated to erase traces that might identify it as being stolen.


The Pride of Carnelux. After being abandoned in Adeluna, this little one mast boat was the first vessel that Ed acquired. He had won it in a night of drinking and gambling he couldn't remember, but it saw him through a number of adventures. The previous owner had wanted to name the boat the Pride of Canelux, but when attempting to register it he discovered that name was already taken. So, he added an R and now here we… Are.
The Guy, Fieri A caravel, stolen from a slaver in a daring rescue. This vessel bore our daring band of adventurers, freed slaves and hired mercenaries out of danger and into new excitement. While it isn't a vessel designed for combat it is pretty fancy and gets them where they need to go.

The Crew
A group of ten light skirmishers. Freed slaves who risked their lives to help Ed and company in return for them being saved. They picked up some basic skills in fighting with crossbows, as well as sailing on the Guy.
A group of ten spearmen. Mercenaries hired from the pirate city to help free an enslaved companion. Thieves, pirates and professional soldiers make up their ranks.

Coming Soon.
Stella Quartz, a dwarven lawyer fondly known as Squatz.
Iroh, a human chef. A former general and fire mage in Nishokki's army.
Bones, a human surgeon. Served on a number of ships.
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
A navigational instrument with a needle that points north and south. Essential when traveling through lesser-known parts of the world.
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
A slender blade with a sharp point. Best suited for thrusting attacks.
A small boat suitable for sailing along rivers, canals, and coastal waters.
Spy Glass
A useful instrument for gazing off into the distance. Looking through the lens magnifies objects.
A simple piece of material, usually leather, that holds up one's trousers.
Simple, sturdy footwear, usually made of leather.
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
Eye Patch
A piece of stiff material that has been fastened to a thong so it can be worn around one's head. An eye patch can be used to cover an unsightly eye socket, or just to make one look dashing.
This mask is crafted typically for one's face. It may be used for protection, disguise, or even entertainment.
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
A heavy outer garment, this overcoat offers excellent protection from the elements.
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
Lesser Agility
This spell grants the ability to move at heightened speeds.
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
Increases the physical strength of the user for a short time.
A master of the arcane arts, the mage can serve as your traveling artillery platform, or a means of getting around much quicker.
Comes with Common Robes, Slippers, Wand, Concussive Blast, Fireball, Frost Ball, Lesser Agility, Lightning Ball, Mud Ball, Sunburst, Shadow Cast, Blank Scrolls, and Quill and Ink.
-can cast
Throwing Knives
A set of small knives with weighted handles, intended for throwing at an opponent.
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
Feline companions are often said to be the owner, rather than the other way around. These proud, independent pets are excellent hunters of small rodents.
More accustomed to manners and money, they can be useful for making openings into particular areas of society.
Comes with Belt, Common Skirt, Gloves, Noble Cloak, Noble Robes, Noble Shirt, Noble Trousers, Signet Ring, and Slippers.
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
Water Weaving
This spell allows the caster to manipulate small amounts of water with their mind.
Wind Weaving
This spell allows the caster to manipulate small amounts of air with their mind.
Grooming Kit
A small box full of everything a man or woman may need for their grooming needs: scissors, razor, creams, a brush, and so on.
Meant to be worn on the hands, these gloves are sturdy and warm.
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
A container typically used to hold drinking water.
Knuckle Dusters
A fist weapon crafted from a horseshoe. Mostly used by coachmen and unsavory types.
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
A little belt pouch for one to put their coins or jewelry into.
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
Hand Axe
A basic axe, small enough to be held with one hand.
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
An item used to fish or to capture someone or something.
Basic Medical Kit
A top quality resource for any healer, this basic medical kit requires anything you might need to apply first aid in the field.Some models also have surgical implements, making them a fine investment for any doctor.
This elegant wagon is covered, allowing one to travel in style and protected from the elements. Inside are cushioned seats, suitable for up to four people.
Draught Horse
A small but strong horse, not suited to riding, but excellent for pulling a cart, carriage, or plow.
A sharp metal point has been affixed to a wooden pole. This is a simple weapon, best for thrusting at an opponent.
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
Grinning Skull
Most skulls that are unearthed in Revaliir are plain to the eye and dreary, but there are occasionally those that are found to have a perpetual grin. The sockets of these haunting craniums are rumored to be filled with the darkest of shadows, and some graverobbers tell tales of hearing the skulls laugh at them whenever they turned their backs. Each person’s experience is different, but all grinning skulls provide a minor, elemental enchantment of Darkness.
A powerhouse of martial skill, they can be a skilled fighter, or simply muscle for hire. Fighters tend to focus mostly on offense, and specialize in dual wielding or 2-handed weapons.
Comes with Boots, Common Trousers, Common Tunic, Gloves, Round Shield, Bastard Sword, Broadsword, Handaxe, Dagger, Backpack, Basic Rejuvenation Potion, Mace, Torch and Whetstone.
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
Small Pipe
Herbs are placed burned in this device, and the user may inhale the smoke.
Stone Skin
A spell that causes the skin to harden, and become armor-like.
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
Breath of Ki
This spell allows the caster to breathe underwater, or to give another person that ability.
A medium-sized ship capable of sailing in deep water. Highly maneuverable, but lacking defensive abilities, this ship is idea for cargo and travel.
Armed with a bow, sling or crossbow, and a small melee weapon, their purpose is to scout and harry the enemy. They also wear light armor.
Armed with a spear and shield, these men are cheap to train, and very common.
Talented with a ranged weapon, the ranger is valuable as support, or a scout.
Comes with Boots, Cloak, Common Trousers, Common Tunic, Dagger, Hunting Bow, Gloves, Backpack, Canteen, Map, Tinderbox and Predatory Bird.
Goat Hide
A goat’s hide that has been scraped clean and dried. Often used in leatherworking.
Bottled Shiranui
A willowisp captured in a bottle. When released it emits a phosphorescent glow and can multiply quickly. Unlike most light sources it does not consume fuel or release heat. Max of 10 wisps at a time per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
Yoyuki's Quiver
A magical quiver enchanted to never run out of arrows, replenishing its stock once all have been used. The arrows produced inflict temporary paralysis on targets. This quiver has a max of 15 arrows you can use per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
Warding Talismans
Slips of paper with written incantations used by priests. They emit a holy aura that repels evil. Particularly effective against spectral beings and the undead.
Lucky Moon Biscuits
Made from flaky pastry and sweetened filling, these delicious seasonal delicacies come in various flavors. Eating one of these fills you with energy, restoring your stamina. Like the phases of the moons, they come in boxes of nine biscuits.
Special event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
Seraphim Feather
Seraphim are legendary creatures rarely seen by mortals, and yet their existence is provable. In the highest regions of Revaliir, scattered infrequently throughout the mountains, Seraphim feathers can be found. These feathers glint with an impossibly golden sheen, and can even be used as lanterns in darkness. They provide a minor, elemental enchantment of Light.
Siren's Shell
Typically found on beaches, these shells contain the magically captured essence of a siren’s voice. They constantly emit a quiet melody, and listening too long or too close will cause even the most stalwart of warriors to feel drowsy. When used properly, however, the shells bestow a minor, elemental enchantment of Water.
Ethereal Bow
A lightweight bow with a special enchantment; all arrows loosed from it fly through the air with deadly accuracy regardless of wind or weather. It was crafted by a team of rangers and alchemists from Karith so the winds of the flying city did not hamper their performance.
This flat, curved weapon is typically made from wood. It is designed to return to the owner after being thrown.
Heart Eyepatch
A heart-shaped eyepatch! The perfect romantic gift for that handsome pirate you’ve had your eye on (no pun intended).
This item can dual as a sight enhancer going far beyond what spells and a spyglass would get you. Have caution though it's never good having that great of eyesight.
Silguns Eye
Made in the likeness of the eyes of Silgun, a long dead dragon, these artifacts allow one to see into the realm of secrets. Simply by looking through the object, a person will become keenly aware of all traps and secret passages in their immediate area.
Stinger Rapier
A finely crafted rapier created from a Wasp's stinger. Very strong in its durability thanks to some added magic, the rapier never needs to be sharpened and it will actually repair itself if broken, though it takes some time to do so.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
Chitinous Armor
Armor made from a large insects hide and natural armor, form fitted for the wearer. Less protective than steel but it is lighter and easier to work with. Spikes can be found on the arms sometimes, the nature of the chitin makes it easy to make to the wearers preferences.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
Beetle Horn Tonfas
Crafted from hard beetle horns, these tonfas are well balanced and ready to fight.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
Skyshard Boomerang
A boomerang created from skyshards, acts like a normal wooden boomerang, however, this is has bladed edges for distant cutting damage. Just be careful when it comes back to you, don't want to catch in the wrong way.
This is an event prize for Staff's 2018 Anniversary Event Negation Order: Exterminate the Moons.
A caster dedicated to mending wounds of those injured in adventuring and battle.
Comes with Common Robes, Slippers, Bo Staff,Arcane Empower, Cure, Heal, Protection, Backpack, Beeswax, Blanket, Canteen, Herbs, Joss Sticks, and Basic Medical Kit.
-can cast
Followers of the various deities, they offer spiritual guidance and advice. They can also be useful when seeking to determine the will of those deities in a dangerous world. They are capable of minor holy magics.
Comes with Common Robes, Slippers, Bo Staff,Arcane Empower, Cure, Heal, Protection, Backpack, Beeswax, Blanket, Canteen, Herbs, Joss Sticks, and Tailoring Kit.
-can cast
Commune With Nature
This spell allows the caster to communicate with plants.
Animate Dead
Animate the corpses of the dead to fight alongside you.
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
Invoke Spirit
A spirit is summoned from beyond the grave, which serves the caster for a short period of time.
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
Spectre Labradorites
A special gemstone that allows for the wielder to be able to attract and see ghosts.
I see dead people...
Hellfire Candles
These black candles are ever burning with a bright purple or green flame. They burn with the intensity of Inferos and its eternal torment. Perfect for All Hallows' Eve.
Ghostly Elephant
This apparition of a war elephant from Mamlak makes for a fearsome ally, though you can not ride on it.
Veille Mbanja
A sinister knife made of iron and leather that can be thrown with deadly accuracy. Injuries from this weapon will actually cause the target to feel numbness instead of pain.
A basic light source, a torch is usually a stick with a combustible material at one end, which is then set ablaze.
Make-Up Box
Inside this box are various face paints, powders, coals, and similar cosmetics.
A metal box with glass panels protects the flame inside this lantern from being extinguished by the wind. Some lanterns have ornate decorations. They can be carried by hand or hung.
Calcifer Novis
Fire sprite that can shapeshift and set things on fire.
Custom Familiar for participating in Angela and Adraejen's 2018 Deity Event: Miracle Magic
Kirika's Lost Compass
The compass is a beautiful object, with an interesting purpose. If a stone or bit of dirt is placed on it, the needle will guide someone to the origin of where the dirt or stone is from.
Event Prize from the 2015 Admin Event: Timedeath
Lucky Coin
Always lands on whatever side you think of.
This alloy is a common find in smithies and tinkerers’ workshops. Objects crafted from chromite are resistant to corrosion.
A semi-precious gemstone prized for its iridescent plays of color.
A soft stone consisting of talc. Often used for crafts.
Eating these is more likely to kill you than change your height.

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