Salene Coletta

Nov 4, 2018
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Salene Coletta
Half Elf, Half Rosenite
The real Salene Coletta
Trista MEEP
Mar 14, 2001

This is one of my alternate accounts! :D My other characters are Tristana Deformem and Kyra Tivares. If you want to roleplay with this character or those feel free to message me.

All About Salene Coletta

Full name: Salene Coletta
Pronunciation: (Say-leen) (Co-leh-tah)

Nickname(s) or Alias: Sali

Gender: Female

Species: Half Elf, Half Rosenite

Age: 10

City or town of birth: City of Karith

Currently lives: She Travels

Languages spoken: Adeluna, Railoch, Bohar Plains, Karith, Endapano

Native language: Karith

Height: 4’1”

Figure/build: Small and Thin

Hair colour: Black

Hairstyle: Long, straight. Sometimes put in a ponytail but not often.

Eye colour: Dark Brown

Preferred style of clothing: Simple tunic, pants, and boots.

Frequently worn jewellery/accessories: Maybe a belt

Personality: Salene is a highly intelligent person. Her intelligence is more like a 40 year old’s intelligence than a ten year old’s intelligence. It states why in her backstory. Despite her intelligence and advanced education, she is still a kid. She is sarcastic and lacks any sort of tact. Salene is dark humored and has no manners. Figuring out how to express that she cares is difficult. She is a planner and is easily angered.

Likes: She’ll never admit it but, she secretly adores cute things like kittens or puppies or butterflies. Salene loves pastel cooler colors like blue, green, and purple. She adores magic and likes to hit things with her knife.

Dislikes: Tyr island, when people avoid her questions, the color black, being alone for long periods of time, she hates her mother, dislikes all parents in general, and she hates loud sudden noises.

Fears/phobias: She fears the monsters she saw on the island, Salene fears being forgotten, sudden noises make her jump, and she fears nightmares.

Favourite colour: Pastel Blue

Hobbies: Writing and Drawing

Taste in music: She doesn’t really listen to much music.

Talents/skills: Hunting, Hiding, Climbing, creating traps, her high intelligence, and the fact she is a fast learner.

Weaknesses: The fact she is physically weak. She’s strong for a kid her age but is much weaker than an adult physically. And the fact that she is small. She is also terrible at being charismatic. Also people often don’t take her seriously because of her age. She still acts like a child and has no tact. Which often gets her into trouble.

Level of education: High, she has the level of education that a trained warrier who went to school would have.

Qualifications: Technically, none.

Current job title and description: She goes around trying to earn as much money as she can through destroying monsters with traps, finding precious items to sell, or just stealing some stuff. Depending on whether the person she is stealing from is a jerk or not.

Peaceful or aggressive attitude?: Aggressive

Fighting skills/techniques: Running away, attacking using bows and arrows or throwing knives, convincing others to fight for her, or just stabbing the person as many times as she can with a knife.

Weapon of choice (if any): A knife to stab people with

Weaknesses in combat: Being physically weaker, unable to use most armor or weapons due to how heavy it is, and being smaller.

Strengths in combat: Her intelligence on battles, being small, being fast, and her accuracy with attacks.

Newborn: A rosenite man was traveling around and ended up in Karith. He was drunk at the bar and hit it up with this elf woman named Meriel. After a very exciting night, the two parted their ways. However a couple months later, Meriel was pregnant. She had a girl and named her Salene.

Ages 1-6: Meriel was a good mother. She was warm, friendly and generally sweet to Salene. Her mother was an ambitious woman who was desperate to climb society and get to the top. Meriel worked as a merchant in Karith and was a middle class citizen. As the years went on, Meriel became more and more desperate to reach the height of luxury she so desired. Her ruthlessness increased. Slowly she started to treat Salene like she was a servant and less like she was her daughter.

Ages 7-10: When Salene was seven, a couple of foreign merchants noticed how hard Salene worked despite being young. These merchants approached Meriel and offered to pay the mother for the girl to be working on their ship as a cabin girl. A lot of money had been put up for Salene. Just enough to get Meriel into a lower part of the high class society. Meriel took the money and gave the merchants Salene as a worker.

When Salene was eight, the ship crashed into rocks near Tyr Island. She survived but was quickly taken by some evil Krampus. A warrior named Chiang saved Salene just in time. Chiang was another survivor of the merchant ship who had been assigned to protect the ship. She was forty years old, able to use magic and highly intelligent.

Together they managed to survive for two years. Chiang taught Salene how to survive. They stayed off the ground as much as possible. They climbed the walls and were careful to attract as little attention as possible. There was a life boat that survived when the ship went down. It was big enough to fit the both of them. These monsters couldn’t leave the island and they were quiet enough to be able to sleep at night in the little boat. The boat was tied to a rock and was on the calmest part of the waters around the island. They used the materials they had to make fish nets, weapons, and traps. Their food was the fish they caught or the monsters they had caught in these traps.

On the end of that second year, they had been caught again. This time there were more monsters than they could handle. Chiang fought these monsters back as they both retreated to their life boat. Chiang was badly injured and dying. She tripped onto the ground and Salene rushed to her side, urging her to stand. Chiang knew that she had little time left. So Chiang combined a Telepathy spell and the Noble Sacrifice spell in order to transfer all of her own intelligence and knowledge to Salene’s mind. With her last breath she ordered Salene to go to the boat. Salene didn’t want to leave Chiang but knew that if she didn’t run now, there would have been no point to Chiang’s sacrifice. Salene watched hidden in her boat, as Chiang’s cold body was dragged into the city.

Salene managed to survive for one more year. She had done all the things that Chiang had taught her. However, she needed to change up where the boat was since she didn’t have somebody to come and protect her anymore. Salene was a small and weak child who knew she was too weak to be able to fight off the monsters properly. Food and water was an everyday struggle. Even more so after Chiang died. But Salene was able to get by using the few fish she was able to get. She made a small fire on the beach and burned the fish quickly before retreating back to her boat. Towards the end of the year some pirates came onto the island. Their ship had arrived safely on the island. Quickly, Salene snuck on board and waited for them to leave.

They did return to the boat but with significantly less crew than before. The pirates left the island and headed to the Vilpamolan Coast. Salene escaped from the pirate ship and headed into Canelux. Now she is traveling around trying to become powerful and strong with her incredibly heightened intelligence.

Spellbook Page
A faded parchment written in runic symbols. Which spellbook did this one fall out of?
A gemstone that comes in a variety of colors such as black, green, grey, yellow, red, pink, brown and orange.
Nickel Ore
A piece of nickel ore. Not very useful now, but maybe it can be combined with other things?
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
A purple gemstone commonly used in jewelry and other projects.
Burr Berry
A poisonous berry native to Feeorin Forest, these fruits are highly lethal upon ingestion. As such, they rarely appear outside said forest.
Eating these is more likely to kill you than change your height.
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
Gemstone Fish
Native to the Xhosa Archipelago, these fish are known for their crystalline bodies and iridescent scales. Their bright colors warn potential predators that they are highly toxic.
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
This spell allows the caster to change their physical appearance.
Lesser Agility
This spell grants the ability to move at heightened speeds.
Thieves' Tools
A set of lock-picking tools, essential for any thief.
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
A container typically used to hold drinking water.
A thick, woolen blanket, perfect for keeping a person warm.
A little belt pouch for one to put their coins or jewelry into.
An item used to fish or to capture someone or something.
Used to start a fire. A must have for every adventurer!
Spectre Labradorites
A special gemstone that allows for the wielder to be able to attract and see ghosts.
I see dead people...
Veille Mbanja
A sinister knife made of iron and leather that can be thrown with deadly accuracy. Injuries from this weapon will actually cause the target to feel numbness instead of pain.
Used to sharpen objects.
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
Ice Strike
This spell allows the caster to direct a blast of cold energy at a target.
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
Causes the target to fall asleep for a small period of time.
Simple, sturdy footwear, usually made of leather.
Increases the physical strength of the user for a short time.
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
A basic light source, a torch is usually a stick with a combustible material at one end, which is then set ablaze.
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
Basic Medical Kit
A top quality resource for any healer, this basic medical kit requires anything you might need to apply first aid in the field.Some models also have surgical implements, making them a fine investment for any doctor.
A basic weapon made with two cords attached to a pouch, allowing a stone to be thrown farther and with more force than if it was thrown by hand.
Feline companions are often said to be the owner, rather than the other way around. These proud, independent pets are excellent hunters of small rodents.
A simple piece of material, usually leather, that holds up one's trousers.
Magic Lens
Allows the user of these glasses to rapidly flip through the pages of a book and gain the knowledge of each page. The knowledge gained only lasts until one falls asleep, after that the knowledge is forgotten.
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
A basic shelter, consisting of a large sheet of fabric of animal skin, placed over a frame. A tent provides basic protection from the elements while away from home.
Tailoring Kit
A small box with needles and spools of thread, used for sewing.
A metal box with glass panels protects the flame inside this lantern from being extinguished by the wind. Some lanterns have ornate decorations. They can be carried by hand or hung.
Houseware Tools
Includes the common items you would need for housework like pots, pans, brooms, mops, culinary, etc.
This spell allows the caster to disappear from sight.
Mud Ball
The caster summons a ball of earth and hurls it at their target.
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
Causes the victim to become physically weakened.
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
Round Shield
A circular shield of good quality and strength. Typically paired with a one-handed weapon to give the user a balance of offense and defense.
Air Meld
The caster melds with the air around them keeping them hidden, or protected, from air-based attacks.
Spectral Arrow
The caster summons a magical arrow that needs no bow to pierce a target.
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
A navigational instrument with a needle that points north and south. Essential when traveling through lesser-known parts of the world.
Greater Mana Potion
When consumed, this potion restores the users spell points by a large amount.
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
Formed from physical and chemical weathering, these pieces of colored glass are commonly found on beaches near bodies of saltwater.
Leaf of the Tree Cloak
A cloak made of an enormous ash leaf from the World Tree, it provides magickal resistance.
2016 Christmas Advent Calendar: Day 1. Gift from the World Tree.
Ring of Sanctuary
This ring allows the wearer to hide in a pocket of dimensional space until danger has passed.
Prize for the 2017 Triune Event: Hell Hath No Fury
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
Goat Hide
A goat’s hide that has been scraped clean and dried. Often used in leatherworking.
Lightning Strike
This spell allows the caster to summon a single bolt of lightning and hurl it at a target.
Noble Dress
This women's dress is well made from the finest cloth. The gown is long and the bodice is embroidered.
Advent: Drae's Bottled Starlight
Made by the Keeper to help his children combat their fear of the dark, this vials of thick colored glass can cast a starscape on the walls and ceiling of a room. When placed on the ground of an area or on a shelf, it creates a circle of protection with a 20 ft Diameter.
Event Prize for Adraejen’s 2017 Event: Days of Hebheka
This venomous serpent is known for rising up and expanding a hood when threatened.
Advent: Lucina's Moonlight Lantern
This lantern was made by the fallen goddess Lucina. She was once considered a saint among the people of Parvpora before the Tree was tainted. She would light the way home for sailors using the moon. She created these lanterns to ward off the evil of her conclave siblings. When the tree became tainted these delicate stained glass lanterns were hidden so she could not destroy them.
Can see through darkness made by magic by ten feet.
Event Prize for The Abedian Festival of Color 2016.
Giant Bat
This large, flying mammal prefers the darkness. Most have poor eyesight, and instead use sound to navigate.
A piece of lather. Maybe it can be used for something?
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
Arcane Spellbook
This book is among the most common additions to any spellcaster's library. It stores information on magical theory as well as general, non-elemental spells ranging from strength to replication. It is the generalist's spellbook.
Fauna Atlas
A tattered atlas detailing all of the creatures that reside in Revaliir. An excellent pick up for those who are always on the road.
Druid Spellbook
Usually far more primitive looking than other spellbooks, these tomes are constructed by druids and mages with an affinity toward the elements. They contain information on all elemental spells as well as magic that allows communion with the wilds of the world.
Conjuration Spellbook
This book is a conjurer's best friend and contains information on all matter of summoning spells, including necromancy and banishment.
Advent: Reaper's Scythe
Permanently stained with blood, legend has it that this weapon is meant to separate a soul from its body so completely that it cannot be resurrected unless by a God. Though this scythe appears to lack the ability to do so in its current form.
An event prize for Dalanesca’s 2017 God Event Sanguine Tenebris.
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
Blue Amber
Fossilized resin from an enchanted tree. Residual magic has given it a bluish hue.

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