Jun 4, 2019
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94 (appears 18)
The real Sanyi
United States
Aug 29, 1989

All About Sanyi

“There are human beings in this world who are soft enough to feel every terrible thing that happens so deeply.
And are still brave enough to remain constant and suffer for those who need them the most.
Even the stars blink in awe of the gleam of their souls.”

“And sometimes, she is going to be as fierce as a dragon armed in scales of impenetrable gold and sometimes she is going to be as vulnerable as a lamb, soft and comforting in newborn wool.
Both versions of her deserve to be loved.
Both versions of her are needed.
Both versions of her are beautiful.”

Full Name: Sanyi Hesydelth
Age: 94, appears 18. Timeless
Race: Wyvern
Hair: Raven black, thin and hangs down to her knees. Usually tied back with a ribbon.
Eyes: Mysterious and alluring, icy with thin reptilian pupils
Skin: Pale and pristine
Height: 5’6"
Body type: Lightly muscular, Lean
Skills: Stealth, Killing, Fighting
Occupation: Familiar
Master: Raziel
Fellow familiars: Azula
Sexuality: Heterosexual
Special relationships: Ensarrian = ??? = Bethrothed since birth by parents
Weaknesses: All things soft and furry
Markings: Countless scars due to childhood torture

The Dragon Within

Dragon type:
Ice, Poison
Height: 9’
Length: 35’ from nose to tail tip
Wingspan: 70’ from wingtip to wingtip
Color: Ice blue
Abilities: Incredible strength, Flight, Transformation, Pain tolerance, Venom, Ice breath, Inner ice for colder climates, See great distances, Track scents/sensitive sense of smell, Sensitive hearing, Bone crushing jaw strength

“If you know of monsters,
and if you know of demons,
Then just remember they know of you too,
And they fear you because you are the dragon that can overcome them.”

Nestled in a hidden valley of Zujiuchu Mountains was the ruling clan of the wyverns. It was a peaceful lifestyle. All the various types of Wyverns paid homage to the ruling clan, and they helped settled disputes with a fair hand. To Vartirrion, the young prince, a newly born child was betrothed to him. Her name was Sanyi, and she was destined to be the strongest of the generation.

After the proper ceremonies were practiced, and wyverns started returning home, the nightmare started. None was sure exactly what had happened, everything happened so fast. A large force of dragon hunters swarmed in and killed all the adults and adolescents. They scooped up all the children and separated them by gender. The girls were taken to Varaz, the boys were taken underground in the Umbral Depths.

There was one exception. Sanyi had her mother with her still. Ilmena had convinced them that she must be kept with her daughter, using whichever lie she could to increase the importance of her survival. For years, Ilmena watched over the girls, licking their wounds after each terrible torture session. She had no idea what they were doing, but she watched so many wyverns die. Eventually, they started their work on Sanyi after drugging Ilmena into submission.

Solmundr continued his dark experiments on each and every one of the wyverns. He learned which technique was viable, and which would lead to ultimate destruction of his specimens. Due to her mother, Sanyi was able to convince them to provide her with lavish quarters, full of the finest silk and bedding one could find on the continent. With her mother long since dead, she had learned to be crafty with her speech and how to be stealthy, blending into the shadows as she explored her gilded cage.

Sanyi was biding her time, waiting for the opportune moment until she can leave the cage behind and start her search for Vartirrion, the one she was bound to.
Runic Manacles
Made of a dull silvery metal, these manacles prevent the person they bind from using or benefiting from any magic.
Basilisk Elixir
A higher level of anti-venom tonic, the Basilisk Elixir temporarily provides imbibers with superb protection against poison.
Aether Chunk
A piece of crystallized aether. It pulsates with raw, unbridled arcane energy.
This is a synth item for the 2019 Anniversary event: Interitus: A Tale of Mortals and World's End.
Abalone Shell
The shell from a sea snail or other such creature the inside of which once polished, can create beautifully colored patterns on the shell. Often used in jewelry and decorations.
Goat Hide
A goat’s hide that has been scraped clean and dried. Often used in leatherworking.
A simple sword of steel construction. Serviceable, if not exceptional.
Spiked Chain
A whip crafted entirely of sharp metal rather than leather. All but the handle is made to rip into flesh.
Telepathic Bond
Stronger than the regular telepathy spell this spell allows for two or many to be bonded by the caster. They can telepathically communicate over long ranges as long as there is no interference.
Mirror Image
Caster creates copies of themselves that move of their own free will. The mirror images have all the knowledge of the caster. The number of copies depends on the amount of mana used and penalizes the caster for creating huge numbers. Users are told to be cautious.
Moliira's Poison Vials
These poison vials are carved from gems and chased in steel, and contain small amounts of liquid. It only takes a single drop from each vial to create a deadly poison, but the manner of death varies depending on which bottles are used.
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
Increases the physical strength of the user for a short time.
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
This spell allows the caster to disappear from sight.
Ice Breath
The caster exhales a blast of ice, chilling and damaging a target.
Ice Strike
This spell allows the caster to direct a blast of cold energy at a target.
Thieves' Tools
A set of lock-picking tools, essential for any thief.
Lesser Agility
This spell grants the ability to move at heightened speeds.
This spell allows the caster to change their physical appearance.
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.

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