Harker


Joined:
Dec 4, 2019
RP Posts:
2
Total Posts:
2
Total Words:
1026
RP Word Avg:
513
Longest Post:
598
Profile Views:
0

Name:
Harker
Age:
687
Race:
Druid Shapeshifter
Gender:
Male
Class:
Druid
Alignment:
CG
Silver:
162
Gold:
0
The real Harker
Name:
Lyndsey Ellis-Holloway
Gender:
Female
Country:
United Kingdom
Birthday:
Feb 20, 1989

All About Harker

Harker loved her, more than life itself, he would have done anything for Thalia, anything at all… But she asked too much of him, when she asked him to kill innocent children in their war against those destroying their home.
The Druid could not answer his Queen's demand, could not kill innocents to prove a point. An eye for an eye resulted only in more death, and he was a lover of Life, a Druid, in tune with the world around him, including the creatures within it.
Angry at her lover for his defiance, Thalia cursed him thrice over. The first,curse was that he could never bear children, she knew how much this blow would hurt him, given his love for younglings. The second curse she turned his skin to stone, he would be able to move freely, but he would never enjoy the touch or warmth of another person for as long as he lived. The third curse was probably the hardest, for she knew what life meant to Harker, and how sacred it was to him… He was not a Vampire, not in the traditional sense, but he was forced to feed off the life of others to survive. At first he tried to hold back, to stop himself, for he would rather be dead than harm another… But when the hunger reached its peak, he lost his mind and his will to it, forced to feed without a thought… Only remembering enough to regret his existence.
As if all of this was not bad enough, Thalia cast Harker from the only home he had ever known, into a new world he had not seen before.
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Canteen
A container typically used to hold drinking water.
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
1
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
3

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