Padexin


Joined:
Aug 1, 2016
RP Posts:
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Name:
Aries Alba
Age:
20
Race:
Human
Gender:
Female
Class:
Elemental Ranger: Uses long ranged weapons alongside elemental magic, sometimes in unison
Alignment:
TG
Silver:
204
Gold:
0
The real Padexin
Name:
Christian
Gender:
Unspecified
Country:
Unspecified
Birthday:
Jan 19, 1997

All About Aries Alba

Character Name: Aries Alba
Nicknames & Alias: Day
Name meaning (if any): Alba is a foreign word for "Dawn" or "Daybreak"
Age: 20
Height: 5'8"
Weight: 120 lbs
Gender: Female
Race: Human
Hair: Black
Eyes: Green
Skintone: Pale
Build: Lithe, but with strong arms; she relies more on speed and stealth than strength
Appearance in Age: A bit younger than she is, around 17; almost adult-looking, but still can be seen as a child
Weapons of Choice: Bows and Arrows, alongside her magic, which she sometimes attempts to combine
Armour of choice: Leather armor, or none; her defense is lacking because she thinks she can get away quickly enough. She also doesn't commonly go looking for trouble, so she expects that to allow her some amount of relaxation about her own protection.
Magical Abilities:
Fire Breath: A pretty common ability, Aries learned this one because she rather likes pretending to be a dragon. When she has the resources, she likes to use this to create flaming arrows

Create Food: Aries is able to create food. Her favorite food is a sweet bread that her mother used to make. It's quite filling, and filled with plenty of nuts to give protein.

Summon Item: Aries can summon her items from the aether. Mostly what she keeps there are her weapons; everything else, she avoids placing it in there, as she feels like if she died suddenly, she'd rather have all her stuff be used, rather than be trapped in the aether forever.

Currently in Aether: War Bow, Hunting Bow, Arrowx20, Daggerx2

Special Techniques:
Educated (Mathematics): Aries is well learned, and is on the cutting edge of the mathematics of the time, a branch called "Calculus." It has many uses, some of which Aries uses in her research, and others in the making and use of weapons.

Educated (Projectile Physics): Given about 20 minutes, Aries can accurately land a shot of almost any ranged weapon through the use of calculus. This is severely hampered by weather, though

Dabbling Crafter: Aries is somewhat skilled at creating things from raw materials– just basic things, nothing extremely complex. This includes her inventions, which sometimes come along.

Backstory:
Aries Alba was born to a rather mediocre family of researchers; her parents were more like assistants to more learned people than actual researchers themselves. Despite this, they instilled within her a great wonder and curiosity about the way the world and universe functioned. To her parent's delight, Aries began attending several schools that taught the most cutting edges of sciences and magicks. Aries, around the age 11 now, had become interested in magic, and decided that's what she would research; she wished to blur the lines between science and magic.

To her great frustration, though, not many people seemed quite as interested as Aries did in how the world functioned. The Magic Academy in Parvpora was among the more advanced places that she visited, but they focused on learning and applying magic, not learning and applying the way magic functioned– what made magic "tick," so to speak. Now age 14, Aries was getting somewhat dejected about her quest.

That was when she saw a great airship fly through the sky. Her interest was piqued; she'd heard about the flying machines of Tarishitar, of course, but this was the first she'd seen of them. Aries was very surprised at how large they were, and wondered at how they managed to stay afloat with such enormity. She began researching what she could about the Tarishitar from home. For a few years, that was all she did.

It was around the time she turned sixteen that Aries caught the eye of one of the leaders of mathematical research. They never met face to face, but the mystery person left her a book– a book of some rather… Revolutionary mathematics. The book called it "Calculus."

Aries devoured the book, learning all she could about this new branch of mathematics. It almost felt wrong; it was breaking all the rules– but without actually breaking the rules. It could be used to even calibrate ranged weapons to an incredible accuracy, within 20 feet of the target if they were a mile away. Aries was astonished.

She began saving up her money to travel to Tarishitar, to show the learned people there what had been given to her, and to research further the causes of magic. Finally, at the age of 20 years old, Aries arrived in Tarishitar.

Relations:
Boots
Simple, sturdy footwear, usually made of leather.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
1
Cat
Feline companions are often said to be the owner, rather than the other way around. These proud, independent pets are excellent hunters of small rodents.
1
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Tinderbox
Used to start a fire. A must have for every adventurer!
1
Torch
A basic light source, a torch is usually a stick with a combustible material at one end, which is then set ablaze.
1
Blanket
A thick, woolen blanket, perfect for keeping a person warm.
1
Canteen
A container typically used to hold drinking water.
1
Fishing Rod
Made from wood or, when available, bamboo, this pole has a length of string attached to it as well as a hook, and is used to catch fish.
1
Mining Tools
A set of simple tools to help someone mine for minerals. Consists of a pickaxe, heavy duty hammer, chisels, and other various tools a miner may find himself in need of.
1
Whetstone
Used to sharpen objects.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
2
Heal
A basic healing spell that will restore an injured person's health.
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Leather Leggings
Leg armor made of leather, it offers protection without limiting mobility.
1
Leather Cuirass
Chest armor made of cured leather.
1
Leather Gorget
Protection for the neck area made of leather.
1
Leather Pauldrons
Pauldrons made of cured leather, with spiked decor.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
War Bow
An excellent crafted bow used in combat. Has a longer range than most common bows.
1
Earth Weaving
This spell allows the caster to manipulate small amounts of earth with their mind.
1
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
1
Galvanic Weaving
This spell allows the caster to manipulate small amounts of electricity and lightning with their mind.
1
Wind Weaving
This spell allows the caster to manipulate small amounts of air with their mind.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Water Weaving
This spell allows the caster to manipulate small amounts of water with their mind.
1
Light Weaving
This spell allows the caster to manipulate small amounts of light with their mind.
1

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