All About Amaranth Rose
Amaranth is a relatively petite rosenite standing at a modest 5'4, with long, wavy copper hair and piercing spring-green eyes. She can usually be seen strutting around in a tight-fitting leather attire, consisting of a studded leather corset and fur kilt, as well as a choker laden with symbols of animals - each icon a representation of the beast into which she can transform.
In terms of equipment, she tends to travel light, with only the bare essentials for survival - flint and tinder, a survival knife, a length of rope, and a water bottle. For protection, she relies on stealth and beastly prowess, though in her various animal forms she can typically avoid any encounters she doesn't want.
Amaranth's demeanour is a little on the wild side - she loves adventuring, but when in settled areas she can get a bit moody and sassy. As for her taste in people, she's a sentiophile, attracted first and foremost to intelligence.
Mastered animal forms:
Eagle, Wolf, Bear, Fox, Panther, Cat, Owl, Bat, Viper, Squirrel, Goat, Adder, Octopus, Hammerhead shark
Curse of the Dry Twig: Causes a person to go stuff and brittle, making moving and casting more difficult. (Curse)
Wrath of the Woodland: Poison ivy sprouts in an area, seeking out and grappling and poisoning enemies trapped in the field. (Creeping vines+poison field)
Fleshweave: Amaranth forcibly makes tissues in the target body knit together, closing wounds and healing broken bones. This process feels odd. (Heal)
Rosenite's Favour: Should Amaranth peck you, you might feel stronger, for some reason… (Bless)
Vine Whip (Yes I called it that, suck it): Ten poisonous vines emerge from the ground to punish anyone who enters. Inflicts heavier damage but doesn't have the root effect of Wrath of the Woodland. (Ten Tickles + Poison Field)