I'm a Dungeon Master, writer, and story teller looking to work on my skills, and have fun doing it.
All About Pick
Pick was raised by a family of nomadic catfolk. They found him in the ruins of a freshly raided tree village. He was given his name by the head of the family when he had reached age 5 for he had already shown great proficiency in picking pockets. He spent most of his childhood playing pranks and stealing from traveling merchants for his family.
The 5'4" elf is surprisingly fierce and sports two scars on his right cheek from sparring matches with his catfolk brother. His long raven locks are tied in a pony tail that rests between his shoulder blades. His hazel eyes brim with passion and excitement, and compliment his copper skin. His crooked smile displays a playful demeanor with a mischieveus undertone. His lean athletic build proves useful when it comes to thievery and quick escapes.
Thanks to his catfolk upbringing he stands with a strange catlike posture, and thinks with a predatory and inquesitive mindset.
Once Pick was considered an adult among the catfolk he left in hopes of becoming the greatest thief in the world. However, among elves, Pick is still a child who believes he is grown. Because of his youth, he is prone to an over abundance of hubris, foolishness, and naivety.
A simple piece of cloth in the shape of a triangle, usually tied around one's head.
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
A slender blade with a sharp point. Best suited for thrusting attacks.
This simple, yet powerful weapon allows the wielder to shoot a bolt at an enemy. While crossbows take longer to reload than traditional bows, very little training is required to effectively use a crossbow.
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
Leg armor made of leather, it offers protection without limiting mobility.
Pauldrons made of cured leather, with spiked decor.
Reinforced leather armguards, they provide protection without sacrificing flexibility.
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
Chest armor made of cured leather.
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
A soft stone consisting of talc. Often used for crafts.
A set of lock-picking tools, essential for any thief.
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Pulled off the body of a mighty dragon, this scale can be used for crafting.
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
A common gem that can be used to craft other things.
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
An ingot that happens when carbon is fused with iron during the smelting process.
A semi-precious gem used for crafting.
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
A simple block of wood. Maybe it can be used for something?
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
This black shard is actually volcanic glass. It can be used for various crafts.
This spell magickally disarms most nonmagical traps, rendering them safe.
This spell allows the caster to change their physical appearance.
This spell grants the ability to move at heightened speeds.
This spell unlocks most locked doors or chests via magickal means.
A spell which creates harmless, stationary copies of the user, while the user themselves are teleported to blend in with the illusion.
Causes the victim to become physically weakened.
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
This spell renders a single target unable to move or react for a short period of time.
This spell allows the caster to disappear from sight.
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
This spell allows the caster to open a portal to another location anywhere in Revaliir.
A container typically used to hold drinking water.
These talismans are usually shaped like dice and are used in divining rituals. They are almost as common as crystal balls among psychics and gypsies.
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
A set of small knives with weighted handles, intended for throwing at an opponent.
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
A purple gemstone commonly used in jewelry and other projects.
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
A spike of ice that generates a constant fog and never melts even in intense heat.
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