A tool that has no equal in this world, the Toirneach MKII is the successor to the original Toirneach and an upgrade for the specific use case of Revaliir. It has two main functions now: first as a spell amplifier with ludicrous amounts of synergy with spectral arrows and second as a high-powered, hand-held ballista.
Toirneach MKII is shaped like a long, hollow, metallic cylinder with an impossibly sturdy chassis built around it and a magically enhanced spyglass attached on top. Its original purpose was to function solely as a long-range, spell augmentation cannon that worked for all spells but had special synergy with spectral arrows. That characteristic has not changed, and a single cast of spectral arrow through the implement remains powerful enough to punch a respectable hole through anything short of a strong, magical nullifying alloy from up to a kilometer away.
The biggest downside to that firepower that plagued the first model, however, was that there was a cooling period between each shot that was proportional to the amount of power exerted. At maximum power, the weapon could be devastating, but it would take 15+ minutes to cool down and, in the meantime, the weapon became little more than an extremely hot cudgel.
To counteract that weakness, the MKII model was given an arrow firing apparatus inside of the barrel that used to be solid. Now it is capable of having specially built crossbow bolts loaded into it by cocking back the rearmost portion of the handle and loading a single bolt into the spring-loaded contraption that runs throughout the weapon’s core. This added feature is heat resistant and full of foreign metals from The Void itself that allow for extreme concentrations of potential energy with relatively little effort. It is easy to load by design, but the force of the shot this contraption produces is much like a high-powered ballista in the palm of your hand and can be used even in the absence of magical energy.
Of course, that means that the recoil on the MKII is hell for a lone marksman without any sort of protection or training, so a buffer has been added onto the end of the handle to protect the user: a sort of squishy, kinetic barrier composed of materials from The Void that heavily reduce the kickback to manageable levels. There is also now an insulating point at the back of the barrel where it can be grabbed during cooldown without fear of burns, overall making the MKII model a direct upgrade to the MKI in both style and ability.
Strangely, Toirneach MKII still holds an inexplicable bond to Natsumi like the MKI did. It crumbles into dust whenever someone other than her tries to take it without her permission, only to be reformed in her hands whenever she wills it. It is her mainstay weapon that is always at the ready.
-Can morph into any other creature(Mythic Polymorph allowed)
A spell of entirely foreign implications, transference is from a school of magic that only Natsumi knows in full detail and does not come from the Tree. With this spell in hand, everything is energy to her, and transference is the means by which she controls that energy.
With transference, Natsumi can do any of the following:
It is an extremely powerful spell, and can be either permanent or temporary. Additionally, it can be cast on herself or anyone/anything else. That said, sentient creatures, especially those of intelligence comparable to humanoids, can attempt to resist the effects of this spell. Mind tower is a particularly effective guard against it, but anyone who is mentally compromised for whatever reason or not skilled in magic will have a tougher time resisting the spell. Also, making the effects of this spell permanent for anything except the memory alterations will drain considerable amounts of energy. It is not meant to be used lightly, especially in the realm of permanence.